{"meta":{"date":"2026-04-20","version":"5.3.0+20260420"},"data":{"baseSetSize":6,"block":"Return to Ravnica","cards":[{"artist":"Johann Bodin","artistIds":["d92e2dd9-9ef6-43f6-81f8-df87f9066983"],"availability":["paper"],"borderColor":"black","colorIdentity":["R","U"],"colors":["R","U"],"convertedManaCost":6.0,"edhrecRank":6913,"edhrecSaltiness":0.3,"finishes":["foil"],"foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomFoilId":"190607","cardsphereFoilId":"18936","deckboxId":"22795","mcmId":"261922","mtgjsonV4Id":"738b2cf6-8c93-5aa7-8dc0-fa6b91d07cdc","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"19b4dc6c-940e-478c-b87f-b3939a30efbd","scryfallIllustrationId":"a6bfa0fe-e4e5-4354-9d4a-c1562e8d988c","scryfallOracleId":"095d9719-0db6-43de-8e4f-a0035a4c65ed","tcgplayerProductId":"68027"},"isFullArt":true,"isPromo":true,"isReprint":true,"language":"English","layout":"normal","leadershipSkills":{"brawl":false,"commander":true,"oathbreaker":false},"legalities":{"commander":"Legal","duel":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","vintage":"Legal"},"manaCost":"{4}{U}{R}","manaValue":6.0,"name":"Melek, Izzet Paragon","number":"84","power":"2","printings":["C15","C20","CMM","DGM","PDGM","PRM"],"promoTypes":["gameday","setpromo"],"purchaseUrls":{"cardKingdomFoil":"https://mtgjson.com/links/2e4f74c05e60c4f8","cardmarket":"https://mtgjson.com/links/b19aa699880c1c0e","cardmarketFoil":"https://mtgjson.com/links/00402a134c6e116b","tcgplayer":"https://mtgjson.com/links/0a7e0ef258f6d728"},"rarity":"rare","rulings":[{"date":"2013-04-15","text":"If the spell being copied has an X whose value was determined as it was cast (like Debt to the Deathless has), the copy has the same value of X."},{"date":"2013-04-15","text":"If the spell being copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. You can’t choose a different one."},{"date":"2013-04-15","text":"If the top card of your library changes while you’re casting a spell, playing a land, or activating an ability, the new top card won’t be revealed until you finish doing so."},{"date":"2013-04-15","text":"Instant and sorcery cards with miracle allow a player to cast a card immediately upon drawing it. If you cast a spell this way, you’re casting it from your hand, not your library. Melek’s ability won’t trigger."},{"date":"2013-04-15","text":"Melek doesn’t affect the timing rules associated with when you can cast the card. If it’s a sorcery card, you can cast it only during your main phase when the stack is empty."},{"date":"2013-04-15","text":"Melek’s last ability will copy any instant or sorcery spell you cast from your library, not just one with targets."},{"date":"2013-04-15","text":"The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal)."},{"date":"2013-04-15","text":"The top card of your library isn’t in your hand, so you can’t suspend it, cycle it, discard it, or activate any of its activated abilities."},{"date":"2013-04-15","text":"When playing with the top card of your library revealed, if an effect tells you to draw several cards, reveal each one before you draw it."},{"date":"2013-04-15","text":"When the last ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. The copy will then resolve like a normal spell, after players get a chance to cast spells and activate abilities."},{"date":"2013-04-15","text":"You still pay all costs for that spell, including additional costs. You may also pay alternative costs, such as overload costs. Although you can’t pay additional costs for the copy that’s created, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if a player sacrifices a 3/3 creature to cast Fling, and you copy it, the copy of Fling will also deal 3 damage to its target."}],"setCode":"PDGM","skuIds":{"foil":"720853c9-fc34-5746-a839-345b71ad44f1"},"subtypes":["Weird","Wizard"],"supertypes":["Legendary"],"text":"Play with the top card of your library revealed.\nYou may cast instant and sorcery spells from the top of your library.\nWhenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.","toughness":"4","type":"Legendary Creature — Weird Wizard","types":["Creature"],"uuid":"02f45005-8f0f-5176-9efe-66b4a23c3a2e"},{"artist":"Kev Walker","artistIds":["f366a0ee-a0cd-466d-ba6a-90058c7a31a6"],"availability":["paper"],"borderColor":"black","colorIdentity":["U","W"],"colors":["U","W"],"convertedManaCost":3.0,"edhrecRank":3166,"edhrecSaltiness":0.95,"finishes":["foil"],"flavorText":"\"We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned.\"","foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomFoilId":"190605","cardsphereFoilId":"7743","mcmId":"261720","mtgjsonV4Id":"de2afd01-0d71-5f8d-aa09-8d11c372a197","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"4514a13f-5eee-49a8-876c-6b4befff4592","scryfallIllustrationId":"b4c869cd-a6a6-4922-aa8f-f8c7542b5e1b","scryfallOracleId":"3966bd03-a98e-43b6-a0c0-10d4d81c173c","tcgplayerProductId":"68025"},"isPromo":true,"isReprint":true,"language":"English","layout":"normal","legalities":{"brawl":"Legal","commander":"Legal","duel":"Legal","gladiator":"Legal","historic":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","timeless":"Legal","vintage":"Legal"},"manaCost":"{W}{U}{U}","manaValue":3.0,"name":"Render Silent","number":"96★","printings":["DGM","GK2","PDGM","PIO","PRM"],"promoTypes":["buyabox","setpromo"],"purchaseUrls":{"cardKingdomFoil":"https://mtgjson.com/links/e6a1ededd1aadf7c","cardmarket":"https://mtgjson.com/links/fffd388d0f11a147","cardmarketFoil":"https://mtgjson.com/links/5f05087c3f94a8f3","tcgplayer":"https://mtgjson.com/links/36b1ce9405710184"},"rarity":"rare","rulings":[{"date":"2013-04-15","text":"A spell that “can’t be countered” is a legal target for Render Silent. The spell won’t be countered when Render Silent resolves, but that spell’s controller won’t be able to cast spells for the rest of the turn."},{"date":"2013-04-15","text":"If the spell is an illegal target when Render Silent tries to resolve (because it’s been countered by another spell, for example), Render Silent won’t resolve and none of its effects will happen."},{"date":"2013-04-15","text":"Render Silent doesn’t stop any player from casting spells in response to Render Silent before it resolves."},{"date":"2013-04-15","text":"The affected player can still activate abilities, including abilities of cards in their hand (such as bloodrush abilities), and the player can still play lands."},{"date":"2013-04-15","text":"You must be able to target a spell to cast Render Silent."}],"setCode":"PDGM","skuIds":{"foil":"2eaa80ea-992b-5b49-aa23-7fe13e8ade69"},"subtypes":[],"supertypes":[],"text":"Counter target spell. Its controller can't cast spells this turn.","type":"Instant","types":["Instant"],"uuid":"4a15d9c9-3d50-5078-bab3-9522798d0bae","watermark":"azorius"},{"artist":"Nils Hamm","artistIds":["c540d1fc-1500-457f-93cf-d6069ee66546"],"availability":["paper"],"borderColor":"black","colorIdentity":["G","W"],"colors":["G","W"],"convertedManaCost":7.0,"edhrecRank":16570,"edhrecSaltiness":0.47,"finishes":["nonfoil"],"foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomId":"190606","cardsphereId":"18960","deckboxId":"22796","mcmId":"261921","mtgjsonV4Id":"5379ce4e-fa13-547b-af47-19dfcee81442","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"2a50a999-8b16-4f0f-ba30-61e7d1114f1a","scryfallIllustrationId":"b3af1fa0-4ac1-42a9-8e19-e79be71605ad","scryfallOracleId":"874e0b54-bc24-4887-abe1-1ecfd3a3abae","tcgplayerProductId":"68026"},"isFullArt":true,"isPromo":true,"isReprint":true,"language":"English","layout":"normal","legalities":{"commander":"Legal","duel":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","vintage":"Legal"},"manaCost":"{5}{G}{W}","manaValue":7.0,"name":"Trostani's Summoner","number":"110","power":"1","printings":["DGM","MIC","PDGM","PRM"],"promoTypes":["gameday","setpromo"],"purchaseUrls":{"cardKingdom":"https://mtgjson.com/links/f337e05da43a0e00","cardmarket":"https://mtgjson.com/links/985b27585e5006d5","tcgplayer":"https://mtgjson.com/links/5fe840700b909ba5"},"rarity":"uncommon","relatedCards":{"tokens":["8919ba50-388c-5db4-8e92-eda31e897401","9c8242c0-385f-5376-b45c-c4059d30cb04","fa42ee21-15bf-591e-93c7-0f78f10e338f"]},"setCode":"PDGM","skuIds":{"nonfoil":"e6c7e677-5898-5fbf-9218-5e545f993371"},"subtypes":["Elf","Shaman"],"supertypes":[],"text":"When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.","toughness":"1","type":"Creature — Elf Shaman","types":["Creature"],"uuid":"23d49f22-8b56-5f29-80ae-7d02225d3d87"},{"artist":"Igor Kieryluk","artistIds":["9c3e9d17-509f-485c-9360-46d897ce716b"],"availability":["paper"],"borderColor":"black","colorIdentity":["B","R","U"],"colors":["U","B"],"convertedManaCost":8.0,"edhrecRank":20693,"edhrecSaltiness":0.0,"faceConvertedManaCost":2.0,"faceManaValue":2.0,"faceName":"Breaking","finishes":["foil"],"foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomFoilId":"190604","cardsphereFoilId":"23874","deckboxId":"22916","mcmId":"261755","mtgjsonV4Id":"1b0f2505-c7c9-5ae2-8370-8419f4b19174","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"50e30e21-0bf7-4d10-b2cc-ed0c52b95955","scryfallIllustrationId":"ab042f44-c697-4069-bd60-d7264dc4351c","scryfallOracleId":"043370fd-9cfe-47ce-8019-e915cee1ae95","tcgplayerProductId":"68024"},"isPromo":true,"isReprint":true,"keywords":["Fuse","Mill"],"language":"English","layout":"split","legalities":{"commander":"Legal","duel":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","vintage":"Legal"},"manaCost":"{U}{B}","manaValue":8.0,"name":"Breaking // Entering","number":"124★","otherFaceIds":["47c08bfc-3559-5de1-945a-5f4d5ef70180"],"printings":["DGM","PDGM","PRM"],"promoTypes":["datestamped","release","setpromo"],"purchaseUrls":{"cardKingdomFoil":"https://mtgjson.com/links/9112c7ff60853e00","cardmarket":"https://mtgjson.com/links/b91e6d27e87b3513","cardmarketFoil":"https://mtgjson.com/links/3c0480db37d313d9","tcgplayer":"https://mtgjson.com/links/445a7b7111d3de7e"},"rarity":"rare","rulings":[{"date":"2013-04-15","text":"Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell."},{"date":"2013-04-15","text":"If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name."},{"date":"2013-04-15","text":"If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs."},{"date":"2013-04-15","text":"If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other."},{"date":"2013-04-15","text":"On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist."},{"date":"2013-04-15","text":"Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack."},{"date":"2013-04-15","text":"Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored."},{"date":"2013-04-15","text":"To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs."},{"date":"2013-04-15","text":"When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half."},{"date":"2013-04-15","text":"When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it."},{"date":"2013-04-15","text":"You can choose the same object as the target of each half of a fused split spell, if appropriate."}],"setCode":"PDGM","side":"a","skuIds":{"foil":"188caf0d-e0a0-52c2-9240-0dcbd00e2768"},"subtypes":[],"supertypes":[],"text":"Target player mills eight cards.\nFuse (You may cast one or both halves of this card from your hand.)","type":"Sorcery","types":["Sorcery"],"uuid":"8eea09c4-6e0c-5e33-8438-7a27bb8b37bd","watermark":"dimir"},{"artist":"Igor Kieryluk","artistIds":["9c3e9d17-509f-485c-9360-46d897ce716b"],"availability":["paper"],"borderColor":"black","colorIdentity":["B","R","U"],"colors":["B","R"],"convertedManaCost":8.0,"edhrecRank":20693,"edhrecSaltiness":0.0,"faceConvertedManaCost":6.0,"faceManaValue":6.0,"faceName":"Entering","finishes":["foil"],"foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomFoilId":"190604","cardsphereFoilId":"23874","deckboxId":"22916","mcmId":"261755","mtgjsonV4Id":"ec4bd67f-efa1-528e-9423-020335bba0f2","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"50e30e21-0bf7-4d10-b2cc-ed0c52b95955","scryfallIllustrationId":"ab042f44-c697-4069-bd60-d7264dc4351c","scryfallOracleId":"043370fd-9cfe-47ce-8019-e915cee1ae95","tcgplayerProductId":"68024"},"isPromo":true,"isReprint":true,"keywords":["Fuse","Mill"],"language":"English","layout":"split","legalities":{"commander":"Legal","duel":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","vintage":"Legal"},"manaCost":"{4}{B}{R}","manaValue":8.0,"name":"Breaking // Entering","number":"124★","otherFaceIds":["8eea09c4-6e0c-5e33-8438-7a27bb8b37bd"],"printings":["DGM","PDGM","PRM"],"promoTypes":["datestamped","release","setpromo"],"purchaseUrls":{"cardKingdomFoil":"https://mtgjson.com/links/2d6455ef9c8a9029","cardmarket":"https://mtgjson.com/links/d65b2935cff16cca","cardmarketFoil":"https://mtgjson.com/links/22ec99f52009818f","tcgplayer":"https://mtgjson.com/links/c805fcbfb3f4636c"},"rarity":"rare","rulings":[{"date":"2013-04-15","text":"Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell."},{"date":"2013-04-15","text":"If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name."},{"date":"2013-04-15","text":"If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs."},{"date":"2013-04-15","text":"If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other."},{"date":"2013-04-15","text":"On the stack, a split spell that hasn’t been fused has only that half’s characteristics and mana value. The other half is treated as though it didn’t exist."},{"date":"2013-04-15","text":"Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack."},{"date":"2013-04-15","text":"Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored."},{"date":"2013-04-15","text":"To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs."},{"date":"2013-04-15","text":"When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half."},{"date":"2013-04-15","text":"When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it."},{"date":"2013-04-15","text":"You can choose the same object as the target of each half of a fused split spell, if appropriate."}],"setCode":"PDGM","side":"b","skuIds":{"foil":"ba2d33b7-8b14-53aa-9b9e-58129cdf3cdf"},"subtypes":[],"supertypes":[],"text":"Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.\nFuse (You may cast one or both halves of this card from your hand.)","type":"Sorcery","types":["Sorcery"],"uuid":"47c08bfc-3559-5de1-945a-5f4d5ef70180","watermark":"dimir"},{"artist":"Cliff Childs","artistIds":["ed6f7e03-20ba-4c73-bdda-4a4928480721"],"availability":["paper"],"borderColor":"black","colorIdentity":[],"colors":[],"convertedManaCost":0.0,"edhrecRank":2703,"edhrecSaltiness":0.55,"finishes":["foil"],"foreignData":[],"frameVersion":"2003","identifiers":{"cardKingdomFoilId":"190602","cardsphereFoilId":"37329","deckboxId":"22869","mcmId":"261212","mtgjsonV4Id":"169fbdf4-5741-563a-b5a0-137cc4f8dfbf","scryfallCardBackId":"0aeebaf5-8c7d-4636-9e82-8c27447861f7","scryfallId":"6966ecf0-6dab-4652-bf5b-6e766b8347d0","scryfallIllustrationId":"25504c63-9f15-45c8-b62f-057de7bdc075","scryfallOracleId":"49479778-c4c0-43ba-a7b7-45f00d067462","tcgplayerProductId":"68022"},"isPromo":true,"isReprint":true,"language":"English","layout":"normal","legalities":{"alchemy":"Legal","brawl":"Legal","commander":"Legal","duel":"Legal","future":"Legal","gladiator":"Legal","historic":"Legal","legacy":"Legal","modern":"Legal","oathbreaker":"Legal","penny":"Legal","pioneer":"Legal","standard":"Legal","standardbrawl":"Legal","timeless":"Legal","vintage":"Legal"},"manaValue":0.0,"name":"Maze's End","number":"152★","printings":["DGM","FDN","HA3","PDGM","PIO","PLST","PRM","RVR","SLD"],"producedMana":["C"],"promoTypes":["datestamped","prerelease","setpromo"],"purchaseUrls":{"cardKingdomFoil":"https://mtgjson.com/links/be0bcf86b0abaccd","cardmarket":"https://mtgjson.com/links/7f817ce4af1dab3b","cardmarketFoil":"https://mtgjson.com/links/7c9adf9962d68612","tcgplayer":"https://mtgjson.com/links/ef7d51cf0cc84cc5"},"rarity":"mythic","rulings":[{"date":"2013-04-15","text":"Controlling multiple Gates with the same name has no effect on your ability to win the game with Maze's End. The excess Gates are simply ignored."},{"date":"2013-04-15","text":"Putting a Gate onto the battlefield with Maze's End doesn't count as the one land you can play during your turn. If it's your turn, you can play Maze's End or a different land card from your hand after its ability has resolved."},{"date":"2013-04-15","text":"Returning Maze's End to its owner's hand is part of the cost to activate its last ability. Once that ability is announced, players can't respond to it until after you've paid its activation cost and returned Maze's End to hand."},{"date":"2013-04-15","text":"When the last ability of Maze's End resolves, you'll search for a Gate and put it onto the battlefield before checking to see if you win the game. This check will happen even if you don't put a Gate onto the battlefield this way. 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